Tetsuya nomura biography of barack
Tetsuya Nomura
Japanese video game designer (born )
Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, ) is a Japanese video undertaking artist, designer, producer, and controller working for Square Enix. Type was hired by Square at or in the beginning as a monster designer apply for Final Fantasy V (), hitherto being shifted towards secondary makeup designer alongside Yoshitaka Amano defence Final Fantasy VI ().
Final Fantasy VII () had him working in the original edifice alongside Hironobu Sakaguchi, and effective his debut as the flinch character designer, a capacity powder would retain for several later installments of the series, because well as other Square Enix titles such as The Bouncer and The World Ends come together You.
He also created effectively Cactuar, Gilgamesh and Tonberry characters.[1]
Additionally, Nomura created and has heavy the development as director dead weight the Kingdom Hearts series by reason of its inception in and has been creative producer in The World Ends with You apartment. He has also directed depiction film Final Fantasy VII: Dawn Children, and directed Final Originality VII Remake (), while take care back as creative director funds the sequel Final Fantasy Heptad Rebirth ().
Early life
Nomura's paterfamilias influenced his interest in allocate and games early on, creating little drawings and unique Sugoroku board games for him. Nomura started drawing at the train of three years and experienced his own Sugoroku games at near his elementary school years. By reason of a child, he spent unnecessary of his free time scene baseball, swimming, fishing and capital fortresses.
When he was admire middle school, his father examine him that an era strain computers would come and grasping him his own computer. Nomura played Legends of Star Arthur: Planet Mephius on it charge started creating his own tv games by learning programming. Settle down first tried a Nintendo effect with the tennis and ping-pong variant of the Color TV-Game console and later borrowed undiluted Family Computer in high educational institution.
Around that time, Dragon Quest became Nomura's favorite because blood surprised him and introduced him to video games with anecdote elements. His art teacher twist high school pointed him regard the works of Final Fantasy illustrator Yoshitaka Amano. Nomura besides created his own manga by way of class and intended to without beating about the bush this as a profession even supposing he ultimately abandoned the idea.[2] Nomura went to vocational grammar to learn magazine and advertizement artwork.[2] Nomura then looked honor an advertising job at systematic publishing company.
However, he in the end applied to Square after crystal-clear had seen a job publication with a drawing by Yoshitaka Amano.[2]
Career
s
In , Nomura was leased by Square and at have control over worked as a debugger execute Final Fantasy IV.[3][4] Some spell later, the company's staff was divided and he was positioned in the team in shallow of Final Fantasy.[4] After crystal-clear had received some training toddler artist Tetsuya Takahashi, Nomura organized the monsters for Final Originality V.[5][4][6] At that time, each one Final Fantasy developer had their own plan book as wonderful compilation of ideas to gain to the director of grand game.
While the others kind their plan books at glory computer and then printed them out, Nomura wrote his hard hand and attached many drawings which impressed director Hironobu Sakaguchi and event planner Yoshinori Kitase.[4] Nomura then became the particular director of Final Fantasy VI.[5] For this game, he planned the characters Shadow and Setzer as well as their milieu stories.[7] Their designs were reused from some of Nomura's shunned concepts for Final Fantasy V.[4] Following several smaller projects, Nomura was asked to be honesty principal character designer of Final Fantasy VII in replacement Amano.[8] Nomura drew the game's characters in a stylized abide chibi way and came rescue with the idea for high-mindedness "Limit Break" attacks.[9][10] He as well took part in the formation of the story and difficult to understand a hand in plot bit such as Aerith's death.[5][6] Detour , Nomura worked on both Parasite Eve and Brave Combatant Musashi.
He then designed noting and monsters for Final Creativity VIII in what he asserted as his "actual style in this area drawing", working alongside art selfopinionated Yusuke Naora to realize illustriousness more realistic approach to nobility game's graphics.[10] Additionally, he wrote the character's background stories submit was the battle visual full of yourself in charge of designing wrangle sequences.[5][10] Afterwards, Nomura worked movement several different projects for Foursided, for example as a gap designer of the fighting diversion Ehrgeiz which also used note from Final Fantasy VII.
s
Nomura was the character designer shelter s beat 'em upThe Bouncer before he returned to loftiness Final Fantasy series in significance same capacity with 's Final Fantasy X. He worked explore the staff so that say publicly characters' clothes would be selfsame in full motion videos extort in-game scenes, unlike in Final Fantasy VIII.[8] In February , he started working as blue blood the gentry director of Kingdom Hearts plonk the production team consisting longed-for over one hundred members stranger both Square and Disney Interactive.[11] Nomura first heard of character game during a discussion betwixt Shinji Hashimoto and Hironobu Sakaguchi regarding the use of illustriousness character of Mickey Mouse surprise a video game.
He was inspired to work on Kingdom Hearts by Nintendo's platforming project Super Mario 64. After discussing with the Disney staff, Nomura convinced them to use contemporary characters with him as primacy character designer.[12] The game's leading character, Sora, became his favorite dark he had designed so far.[13] Following Kingdom Hearts, Nomura contrived once again on the Final Fantasy series with Final Make-believe XI and Final Fantasy X-2.
For the Compilation of Farewell Fantasy VIImetaseries which featured newfound titles based on Final Fantasized VII, Nomura was once come again the character designer. A consequence to Kingdom Hearts started get up around the completion of Kingdom Hearts Final Mix, an ecumenical version which added more prefigurative elements regarding the series' plot.[14] Nomura continued his work ingredient the series with Kingdom Hearts: Chain of Memories for description Game Boy Advance in Smartness had originally planned to be troubled directly on the PlayStation 2 sequel Kingdom Hearts II.
In spite of that, desire from fans to exercise the original game on regular portable console resulted in integrity creation of Chain of Memories which would bridge the halt briefly between Kingdom Hearts and Kingdom Hearts II.[15] Afterwards, Nomura was the director and lyricist expend the CGI animated film Final Fantasy VII: Advent Children which was released in in Nippon.
This marked his film first night, and he redesigned the system jotting as well. Nomura joined significance film's crew after producer Yoshinori Kitase called him and at last became the director because pointer his attachment to the dusk of Cloud Strife.[16][17] He tear the role of directing pertain to Takeshi Nozue.[18]
Kingdom Hearts II was released in , resolving justness elements foreshadowed in the precede game's secret ending.
As orderly result of being set adroit year after previous titles, Nomura was careful to make rank plot accessible to newcomers.[19] Aft Square Enix had finished event of the updated version Kingdom Hearts II Final Mix, Nomura was approached by Disney which expressed interest in a supplement. He said "We have indefinite ideas, but we're not battle the point where we peep at say that."[20] Wishing to recede using the character of Sora temporarily, Nomura instead wanted join continue the series with bolds that explained different subplots.
That resulted in the creation depose Kingdom Hearts /2 Days back the Nintendo DS in which explored events that set abolish the story of Kingdom Whist II.[21] In mid, Nomura plate a desire to create uncluttered spin-off Kingdom Hearts game lure a mobile platform and loved it to play slightly otherwise from other titles in description series.
The result was Kingdom Hearts Coded, a game plant after the events of Kingdom Hearts II, which was closest remade for the Nintendo Significance in [22]
In the meantime, Nomura was also responsible for representation main character designs and display of The World Ends adjust You for the Nintendo Swivel.
In , he was besides the main character designer detailed Final Fantasy XIII. The art capabilities of the PlayStation 3 and Xbox compared to past consoles allowed Nomura to renounce more complex elements in probity character designs than before, specified as Lightning's cape and full facial features. This in do up meant that the art prepare had to do much add-on work for each character junior area than in previous glee.
Nomura did not take untainted involved role in the commencement of the non-playable characters.[23] Providential , he was the class designer of Dissidia Final Fantasy. The game was originally unreal by Nomura as a Kingdom Hearts spin-off featuring a down of Disney characters. He ulterior felt uncomfortable with the Filmmaker characters fighting each other esoteric instead opted to use Final Fantasy characters.[24] Nomura was chargeable for the character designs, which changed much of the demonstration and style of Amano's illustrations.[25][26]
s
In , Square released Kingdom Whist Birth By Sleep, a prequel of the first Kingdom Hearts that explained scenes shown tight spot Kingdom Hearts II and close-fitting updated version.[21] In early , Square released a follow-up survey Dissidia titled Dissidia Final Fantasy.
The game carried several substance Nomura had ever since at development, such as the 1 of new characters and newborn gameplay mechanics.[27] For 's Final Fantasy XIII-2, Nomura only conceived the new characters' faces despite the fact that other staff members designed their clothes.[28] Once the Kingdom Whist coded remake was released, Nomura and his companions had as of now thought about creating Kingdom Whist 3D: Dream Drop Distance, elegant game that would set abolish the events of Kingdom Whist III.
The game was out for the Nintendo 3DS payable to the team's positive centre of attention to the console's quality.[29][30] Nomura confirmed that he would subsist considering what he called play down "HD Technical Test" in control to commemorate the series' ordinal anniversary and to entice shipwreck throw off new to the series.[31] That occurred on March 3, wring the form of a opening event where footage from greatness game, including its full CGI introduction sequence, was showcased shut celebrate the game's release.[32] Join May , Nomura revealed take steps was working as the president of a new Kingdom Hearts game that had yet flavour be announced by Square Enix.[33] He was directing Final Vision XV which originally entered arrange as Final Fantasy Versus XIII shortly before its announcement ton May [34][35] Nomura left emperor position of director on Final Fantasy XV following "changes show development structure" by Square Enix in December [36] After coronet departure from Final Fantasy XV, development of Final Fantasy Sevener Remake began, with Nomura direction the project and other crucial members of the original Final Fantasy VII development team, Kitase and Kazushige Nojima returning slightly producer and scenario writer.
Discuss E3 , Final Fantasy Digit Remake was announced with Nomura confirmed to be the jumpedup of the game. Nomura organized the charications in the "Torna" organization for Xenoblade Chronicles 2.[37][38] Nomura also designed bosses comply with the Eden raid in Final Fantasy XIV's expansion, Shadowbringers.[39]
s
In Apr , Nomura and Square Enix launched the critically acclaimed Final Fantasy VII Remake.
He specious as the director of nobleness project, character designer, and thought designer. After a successful base, Nomura would go on type work on downloadable content hand over the game called "intermission", which released in During this, purify was also working on integrity next installation, Final Fantasy Septet Rebirth.
Work for that business began in ,[40] however, give rise to was revealed in an meeting with him that progress correspond to the game would be shown in the year As commissioner a specific date on during the time that it would be shown, selection a release date for illustriousness project, one was not declared. He would begin working support it as the creative overseer (the person in charge drug the creative vision for probity game), as well as influence concept designer and the liberty designer.
He is also action on the recently announced Kingdom Hearts IV. Like the one-time games, he will be pustule charge of the character contemplate, the story, and the compose design. As for this project’s release date, and when go into detail news would be shared, clumsy release date was given, existing any more visual showcases target the game will come be given a later date, and note during the summer.
Nomura extremely created art pieces for monarch characters on post cards which could be purchased in Oct [41] He also created cold shoulder which was used to introduce Kingdom Hearts IV, which displayed many of the characters operate has created through the dauntlesss long timespan.[42]
Style and influences
Nomura considers Yoshitaka Amano one of rulership biggest inspirations when doing artwork.[8] His four "seniors" Hironobu Sakaguchi, Yoshinori Kitase, Hiroyuki Ito most recent Tetsuya Takahashi were also designated as major influences.[43] He securely compared Sakaguchi to something "like a godly figure" during monarch early days at Square.
Outburst that time, Nomura was too taught the basics of recreation design by Ito. He expressed Nomura never to stick essay existing concepts but rather interrupt reuse just specific ideas very last explained concepts such as be about of control and effortless availability of magic spells.[4] Ito's drudgery as a battle system constructor inspires Nomura when thinking snatch the gameplay system for honourableness Kingdom Hearts games.[43] When scheming characters, Nomura wants their defamation and outfits to be associated with their personalities.
An annotations occurs in Final Fantasy X where the protagonist Tidus was given a colorful uniform dynasty order to reflect his blithe personality and to contrast accord with the previous moody Final Fantasy characters. His name as vigorous as Yuna's, another character showing up in the game, also suppress a common theme, the prior being Okinawan for "Sun" sports ground the latter Okinawan for "night".[8] Various characters such as Cyclone Leonheart and Lulu are delineated multiple accessories, making the joyfulness more challenging for the programmers.[8] When directing Advent Children, Nomura explained how the film was different from Western films exam to the lack of open answers from the plot.
Be active added that he wants audience to interpret certain scenes myself and then discuss them bang into friends as another way in a jiffy enjoy the film.[18] The employ occurs within the Kingdom Hearts series where the scenes put off show unknown characters are keep upright to the player's imagination forthcoming the following scene reveals it.[44]
Works
Year | Title | Role(s) | Ref. |
---|---|---|---|
Final Imagination IV | Debugger | [3] | |
Final Fantasy V | Battle graphics design, monster designs | [6] | |
Final Fantasy VI | Graphic executive, monster design, character design (Setzer and Shadow) | [7] | |
Live A Live | Tosa-ben translation | ||
Front Mission | Graphic designer | ||
Chrono Trigger | Field graphics | ||
DynamiTracer | Concept design | ||
Super Mario RPG: Legend of the Figure Stars | Special Thanks (hidden boss design) | ||
Final Fantasy VII | Character replica, battle visual director, original tale (with Hironobu Sakaguchi) | ||
Ehrgeiz | Character supervisor | ||
Parasite Eve | Character benefactor | ||
Brave Fencer Musashi | Character illustration | ||
Final Fantasy VIII | Character establish, battle visual director | [10] | |
Parasite Period before II | Character illustration | ||
The Bouncer | Character designer | ||
Final Fantasy X | Character designer | ||
Kingdom Hearts | Director, concept design, main character author, storyboard designer | [45] | |
Final Fantasy XI | Hume and Elvaan character design | ||
Final Fantasy X-2 | Main character benefactor | ||
Before Crisis: Last Fantasy VII | Concept, character design | ||
Kingdom Hearts: Chain of Memories | Director, hypothesis design, scenario supervisor, character establisher | [46] | |
Musashi: Samurai Legend | Main character designer | ||
Final Fantasy VII: Advent Children | Director, character designer, versifier | ||
Last Order: Final Fantasy VII | Supervising director | ||
Kingdom Hearts II | Director, belief design, 2D character art: carry on artist, base story | ||
Dirge of Cerberus: Final Make-believe VII | Character designer | ||
Dirge of Hellhound Lost Episode: Final Fantasy VII | Character designer | ||
Final Fantasy V Advance | Monster design | ||
Kingdom Whist Re:Chain of Memories | Director, concept plan, scenario supervisor, 2D character art: main artist | ||
The World Miscellany with You | Creative producer, character founder 1 | ||
Crisis Core: Final Fantasy VII | Creative producer, main character art establisher | ||
Kingdom Hearts Coded | Director, concept design, story | ||
Dissidia Last Fantasy | Creative producer, character designer | ||
Kingdom Hearts /2 Days | Director, concept design, story, 2D art: main artist | ||
Final Fantasy XIII | Character designer | ||
Kingdom Whist Birth by Sleep | Director, concept mannequin, story, art | ||
Kingdom Hearts Re:coded | Director, concept design, story, art | ||
Lord of Arcana | Illustrator | ||
The 3rd Birthday | Creative producer, character designer | [47] | |
Dissidia Final Fantasy | Creative producer, variety designer | ||
Final Fantasy Type-0 | Creative manufacturer, character designer | ||
Final Fantasy XIII-2 | Main character designer | ||
Theatrhythm Final Fantasy | Creative producer | ||
Kingdom Whist 3D: Dream Drop Distance | Director, form design, story, 2D art: most important artist | ||
Final Hallucination All the Bravest | Creative producer, earliest concept | ||
Kingdom Hearts HD Remix | Director, concept design, story, 2D art: main artist | ||
Kingdom Hearts χ | Director, concept design, story | ||
Lightning Returns: Final Fantasy XIII | Main character creator | ||
Final Fantasy Explorers | Character supervisor | ||
Final Fantasy Record Keeper | Creative producer, character designer, concept establish | ||
Final Fantasy Agito | Main character beginner | ||
Final Fantasy VII G-Bike | Creative maker, character illustration | ||
Gunslinger Stratos 2 | "Riccardo Martini" and "Sakura Ayanokoji" sixth sense design | ||
Puzzle & Dragons Fight Tournament | Main character designer | ||
Theatrhythm Terminal Fantasy: Curtain Call | Creative producer | ||
Kingdom Hearts HD Remix | Director, concept conceive, story, 2D art: main maven | ||
Mobius Final Fantasy | Collaborative event support | ||
Kingdom Hearts Unrestrained χ | Director, concept design, story | ||
Dissidia Final Fantasy | Creative producer, character beginner | ||
World of Finishing Fantasy | Creative producer, character designer | [48] | |
Final Fantasy XV | Original concept, character architect, lyrics | [49] | |
Kingdom Whist HD Final Chapter Prologue | Director, sense design, story, 2D art: be artist | ||
Dissidia Final Fantasy Opus Omnia | Creative producer, character designer | ||
Terra Battle 2 | Guardian character designer | ||
Itadaki Street: Dragon Quest and Terminating Fantasy 30th Anniversary | Final Fantasy natural feeling supervisor | ||
Xenoblade Chronicles 2 | Character architect of "Torna" | [37] | |
Dissidia Final Fantasy NT | Creative producer, monogram designer | ||
Final Fantasy XV: Receptacle Edition | Lyrics, original concept, character benefactor | ||
Xenoblade Chronicles 2: Torna – The Golden Country | Character designer worry about "Torna" | ||
Kingdom Whist III | Director, concept design, story, prime 2D character designer | [50] | |
Final Imagination XIV: Shadowbringers | Guest character/boss designer | [39] | |
Final Fantasy VII Remake | Director, concept design | [51] | |
Kingdom Hearts Visionless Road | Director, concept design, story, gut feeling designer | ||
Kingdom Hearts: Melody frequent Memory | Director, concept design, story, classify designer | ||
Final Fancy VII: The First Soldier | Creative full of yourself, character designer | ||
Neo: The Earth Ends with You | Creative producer, gut feeling designer | ||
Stranger appreciated Paradise: Final Fantasy Origin | Concept, ingenious producer, character designer | ||
Crisis Core: Final Fantasy VII Reunion | Creative bumptious, character designer | ||
Theatrhythm Final Bar Line | Creative director | ||
Final Fantasy VII: Ever Crisis | Creative governor | ||
Super Mario RPG | Character supervisor | ||
Final Fantasy VII Rebirth | Creative director | [52] | |
Kingdom Whist Missing-Link | Director, concept design, story, mark designer | ||
TBA | Kingdom Whist IV | Director, concept design, story, classify designer |
Accolades
Nomura received the "Excellence in Visual Arts" award spawn the International Game Developers Firm for his work on description first Kingdom Hearts game, adjoin Shinji Hashimoto.[53] In IGN's "The Top Video Game Creators dispense all Time" Nomura was recorded at number [5]
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